
then you don’t have to, but, i then practice just beaming them while they’re moving. then once comfortable i’ll try closer/further distance. and i just stand in the middle and practice keeping my red dot on their torso. then i put the middle dummy on run speed, strafe random (i personally don’t like using them for crouch). then i have the dummies in stand still and just beam them a few times to warm up pinpoint recoil with r9, flatline, etc. my warm up is usually run around and wall jump around the range for a few mins just to get used to moving properly. Np, and it doesn’t have to take long either. Don’t get me wrong, it’s not perfect yet but imma keep workin on it knowing that im actually getting something out of it, which is always nice to see. My “training” has finally started paying off since i can just simultaneously follow their moves. If the person i’m shooting is moving like a mad man tryin to dodge. And by focusing on tracking, which was probably my biggest weakness, i have really seen a massive difference. Apex requires clipping ppl WHILE they jump, crouch strafe, etc etc. BUT! due to apex having a longer ttk unlike valorant or siege etc etc when you can 1 tap heads. So i have always been confident in my flicks. I hope this doesn’t come off as cocky but i do consider myself to have very good aim, since i have a lot of history with fps games at high levels (not a flex, if anything, i need to touch more grass lmaoo). So i have no clue towards that but i can confidently say, in game tracking has been night and day. so imma be honest with ya, i totally forgot you can even put the stats in the firing range on, totally forgot that even existed. I can fully help you to understand your issues and get better approach on your dream project.Ahh ok. I'm entirely at your disposal to help you on my Customer Help Discord Server, where I can help you to fix issues, and you can request products. Pro Aim Assist is also compatible with gamepads. It was designed for developers who like to have full control over their game. Pro Aim Assist contains many variables that allow you to play with the finer details of your aim assist.


Pro Aim Assist takes into account the size of the object, its depth, integrates an assisted aiming falloff, allows managing the aiming aid force, etc … It is very easy to set up, and can be applied to an object simply by adding a tag.

This asset allows you to integrate an aiming aid system into your FPS or other type of project. Pro Aim Assist is a powerful and flexible tool for demanding projects and developers who demand a lot of accuracy in their gameplay features.
